Set the angle and velocity, compensate for terrain and wind. Simple.

A fun little physics toy for a single player, best enjoyed against a human opponent

I tried unsuccessfully to make this game in the early 1990s. A lack of physics knowledge and the challenge of drawing the trajectories at a reasonable speed defeated me. Over two decades later, and inspired by the ZX Spectrum nostalgia of the recent Black Mirror special Bandersnatch, I decided to have another crack at it. I used Wikipedia to model the physics, and with some design choices I got the trajectory traces and collision detection fast enough to make the game viable.

This work is free to download, but it remains protected by copyright, and I offer no licence to the user.