SPACE BAR:  Cycle through and select icon in window.

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MYTH - History in the Making
(c)1989 System 3
Programming: Peter Baron 
Graphics: Bob Stevenson 
Producer: Mark Cale 
Concept: Mark Cale 
Additional Design: Bob Stevenson & Peter Baron 
Music: Jeroen Tel/Maniacs of Noise - Stefan Hartwig (loader)
GENRE: Action Adventure
Magical tales of intrigue and mystery were spawned thousands of 
years ago, as the world's civilisation believed that 
mythological gods and demons carved out the way of the world. 
They were said to have dealt their own hand in the epic Game of 
Life and ruled their domains with cast iron law and powerful 
sorcery not known to mere mortals. The subsequent fear of such 
sorcery enabled the gods to mold their own world, like an 
elaborate game of chess, and pre-ordain the fate and destiny of 
their minions. The combination of ruling bodies kept the world 
in balance and laid the foundations of our history.
Only a mortal can attempt to change the eras of time...
An everyday lad lounges at his desk fully submerged in an article 
he reads aloud in his complex mind, about Medusa, the terrifying 
snakes that entwine her scalp, and shivering coldness of her 
black-eyed stare as she turns courageous men to solid stone. The 
lad seems arrogantly amused with what he reads and curls his 
upper lip in an aggrieved sneer, signaling his resentment at the 
brash, uniformed way in which his favorite daydreams had been 
"This guy's a jerk", rolls off his silver tongue as he hurls the 
trash magazine into an overused bin. It seems near bursting with 
a hive of knowledgeable mythological drawings, screwed up and 
scribbled out, that weren't quite good enough or didn't depict 
how a certain fable was meant to annihilate all who dared 
challenge it or who didn't respect its vital role in the strat-
egic Game of Live and History. He would spend hours thumbing 
through books and sketching the theories as he understood them, 
believing that mythology was for real, believing everything was 
there for a reason, believing that titanic gods watched his 
every moves and even played some of them for him so as to ensure 
that foreseen destiny would indeed take its course.
This guy was hooked, at times he wore blinkers to everyday life, 
or upset school teachers with his hankering on about myths and 
how they were the only history any of us need learn if we were 
to ensure the future turns of the world were in the right 
Maybe he seemed a little confused, strange to some teachers, but 
everyone warmed to him. He wore the right trainers, the right 
jeans, he hung out with the right guys, danced to the right 
music. His cockiness and arrogance was a lure to all the best 
girls in school and his contempt for those who wouldn't listen 
to him, shieded him, and gave him bigger following than the 
school football captain. This guy was a happening, a hero to 
younger kids, a thorn in the side of history teachers and a 
real worry to his parents who had seen his obsession grow from a 
passing interest to the only supporting crutch his life seemed 
to be leaning on. This obsession wooed him to sleep at night and 
led him through everyday life with hypnotic effect. He couldn't 
wait to get home and lose himself in mythological literature, to 
draw his favorite characters and dream of long-fought battles 
through time itself. 
If he only knew. Word of his undying loyalty to mythology had 
not only spanned the length and breadth of the school playing 
fields and formed major points of discussion over school dinners,
but had astonishingly penetrated the Heavens. 
The last remaining good titans had been casting a hopeful net 
over our planet for some time, a global search that had them 
clammering for a mortal with character, cunning, and most of all,
belief. These great universal dictators had swallowed their pride 
and had finally succumbed to the fact that their means of
rulership was now rapidly becoming a laughing stock. Strong, 
steadfast beings who aggressively ruled the Heavens, the Seas,
the Land, were now in a state of panic. The evil god Dameron, a 
self-appointed leader, turning the skies black with rage and the 
seas red with the blood of many a god who dared question his 
tyranny. Bloodbaths arose in the Heavens, death was meeting 
those who refused to control their part of History in his way 
and the once seemingly solid temple of this History was now being
severely rocked to its very foundations.
The law stated that the great gods could not interfere directly 
with the destiny of Modern History, but that the world's future 
lay with its past and therefore by changing the past, Dameron 
will conquer the future and forever destroy mortal Life.
An encouraging fire engulfed the era of time as they found who 
they were looking for and with the discovery of a mortal with 
such a belief they breathed tentative, if not premature, sighs 
of relief into the soul of our hopeful History.
They were to visit him in his sleep and bargain with mortality, 
convince him that his relentless pursuit of mythology was to be 
rewarded by actually meeting the gods he dreamt of by battling 
the demons he scribbled on pieces of old paper, by solving the 
life and death riddles of ancient leaders. He must confront the
twisted power of Dameron and struggle through all the corner-
stones of time, putting right the evil god's wrongdoings and 
setting the wheels of our History in motion once again in the 
right direction.
They were to take him through all mythological eras of time,
including roman-greek, norse-viking and egyptian. then onwards 
towards the greatest challenge for no mere mortal except this 
one, Dameron. The world's future is at stake and must be
brought back to tranquil normality. He must remember his 
arrogance, he must have faith in the prophecies he tried to 
enforce upon others.
He must believe that this is
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽History in the Making!
This game has 4 levels. They are:
聽聽聽聽聽聽1.聽聽Greek Legends
聽聽聽聽聽聽2.聽聽Norse Legends
聽聽聽聽聽聽3.聽聽Egyptian Legends
聽聽聽聽聽聽4.聽聽The Final Confrontation (with Dameron)
Each level has several phases, which can be quite different in 
play. The end of the last level is followed by a game End 
Plug joystick in Port 2 (no keyboard controls).
Upon Level load completion press Fire to start (this allows you 
to take a rest in-between levels...).
Without Fire button pressed, the joystick controls the movements
around the screen. There is walking and jumping (2 kinds). With 
Fire depressed, you are in the fighting mode, and motion of 
joystick then gives (Level 1 through 3): 
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽Throw Daggers
High kick (pulled聽聽聽_____聽聽聽聽|聽聽聽聽______聽聽聽聽聽聽High punch
opposite to facing)聽聽聽聽聽聽\聽聽聽|聽聽聽/聽聽聽聽聽聽聽聽聽聽聽or weapon blow聽聽聽
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽\ | /聽聽聽聽聽聽聽聽聽聽聽聽聽聽Middle punch聽聽
Kick (pulled聽聽聽聽-------------X------------ or stab with weapon
opposite to facing)聽聽聽聽聽聽聽聽/ | \聽聽聽聽聽聽聽聽聽聽(or throw fire bolts) 
Low kick (pulled聽聽聽聽_____/聽聽聽|聽聽聽\_______聽聽聽聽聽Lower punch
opposite to facing)聽聽聽聽聽聽聽聽聽聽|聽聽聽聽聽聽聽聽聽聽聽聽聽or stab with weapon
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽Kneel / Crouch
聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽聽(or icon pick up)
1. Directions are for facing right. When facing left, reverse 
聽聽聽all directions.
2. Some weapons have to be worked with fire button in conjunc-
聽聽聽tion with joystick movement (you will have to try!).
Levels 1 thru 3 have various weapons that you obtain by 
various ways (for you to find out - hints are provided below). 
You start with your bare fists...
You select the weapon by pressing the < | | >聽聽keys to scroll 
left-right or right-left. The center top of the screen shows 
only 3 slots, so not all the weapons you have show. You have to 
scroll. The center one is the one in use.
Level 4 is unique in this area as you are on a magic carpet 
fighting like a jet fighter... So the controls are like hori-
zontal shoot'em up games. You do get various weapons there too.
The top right of the screen shows the number of lives in reserve
and your energy. Instead of an energy bar you have 3 (at start) 
energy pellets which change color upon use. In the game you may 
have up to 4 such pellets as you can gain new ones in the play.
So it is for lives. You can have up to 7 in reserve even though 
you start only with 2.
Always remember you can pause/unpause the game using the P key!
The first aspects of the game you should MASTER are the JOYSTICK 
controls.聽聽The highly interactive nature of the game is required聽聽
because of some of the COMPLEX MOVES the main character has to 
perform.聽聽A high level of competence at the controls will enhance 
your game play CONSIDERABLY. Try use with trainers on!
Because of the adventure elements, our second suggestion is that 
you should get into the habit of RECORDING what happens on each 
screen.聽聽This will enable you to obtain HIGHER SCORES with 
repeated play. 
The last point is, NEVER take anything FOR GRANTED聽聽- some things 
are not as they appear. Be curious, nosey, etc. and try 
everything. Throwing things in fire can bring unexpected results 
for example.
Written in June 2000 with input by COWBOY of FBR (1989), and
hints from Kim Lemon's Site discussion board, as well as the 
VOID Site info for the Spectrum.
(extras from the original instructions sheet)
Keyboard controls
For Spectrum and Amstrad owners
SPACE BAR聽聽聽聽聽 - Cycle through and select icon in window
聽聽聽聽聽聽聽聽聽聽聽聽聽聽 - Press again outwards to get back in the game
Q聽聽聽聽聽聽聽聽聽聽聽聽聽 - Left
W聽聽聽聽聽聽聽聽聽聽聽聽聽 - Right
I聽聽聽聽聽聽聽聽聽聽聽聽聽 - Up
J聽聽聽聽聽聽聽聽聽聽聽聽聽 - Down / small jump
O聽聽聽聽聽聽聽聽聽聽聽聽聽 - Fire
H聽聽聽聽聽聽聽聽聽聽聽聽聽 - Pause game
If these keys prove unsuitable聽聽to聽聽some聽聽games聽聽players, there is an option to define the keys at the beginning of the game.
Status area definitions
For Spectrum and Amstrad owners
聽聽聽聽聽聽聽聽聽聽聽聽聽聽 聽聽聽聽聽聽Status area
艂Score聽聽聽聽聽聽聽聽聽聽艂聽聽艂Amount聽聽聽聽聽聽聽聽聽艂 聽艂Energy聽聽聽聽聽聽聽聽聽艂
艂Lives聽聽聽聽聽聽聽聽聽聽艂聽聽艂Collected items艂聽聽艂Teleport cons聽聽艂
Lives聽聽聽聽聽聽聽聽聽 - Ammount of lives (up to six)
Score聽聽聽聽聽聽聽聽聽 - Current score
Amount聽聽聽聽聽聽聽聽 - Shows the number of times the currently selected item 聽聽聽聽聽聽聽聽聽聽聽聽 can be used
Items聽聽聽聽聽聽聽聽聽 - Shows what you are holding. Press SPACE to select them
聽聽聽聽聽聽聽聽聽聽聽聽聽聽 and LEFT and RIGHT to move
Energy聽聽聽聽聽聽聽聽 - Shows your energy. When energy is low the man will pulse
聽聽聽聽聽聽聽聽聽聽聽聽聽聽 colours. When energy reaches zero a life is lost and
聽聽聽聽聽聽聽聽聽聽聽聽聽聽 energy reset to maximum
Teleport icons - The amount of these you have collected so far.聽聽When all 
聽聽聽聽聽聽聽聽聽聽聽聽聽聽 have been collected they will flash continuously to
聽聽聽聽聽聽聽聽聽聽聽聽聽聽 confirm that the master icon is on the map
For Spectrum and Amstrad owners
Collect all the "TELEPORT ICONS" to reveal a "MASTER ICON". This is then
used on the "TELEPORT PAD" to get results.
Treasure what you may find.
Take a welcome break and your quest could prove fruitful.
Just what the doctor ordered.
Conserve your strength and realise your limitations.
Be flight and cause a major coo!
A burning desire brings out the devil in you.
Head off in the right direction and open your eyes to all around you.
Be a kill joy, two's company but there's a crowd.
As you journey onwards, remember you have certain statutory rights.
It all adds up to a lot, so save some for a rainy day.
Taken from Project 64 with additional material by Cristian Secara.
Readapted for the Spectrum in 2000 AD by
Alessandro "Gazzosa" Grussu